Welcome to the official documentation for the Bellwright Modkit! This guide will help you get started with creating and sharing your own content for Bellwright during its closed testing phase.
What is the Bellwright Modkit?
Bellwright Modkit is a powerful suite of tools that gives you access to the same modified version of Unreal Engine 5 (5.5.4) editor that we use to create the game. This means you can modify virtually anything in the game short of C++ code, and fill the game with any content you want.
The capabilities of this modkit are extensive - allowing you to create new items, buildings, quests, gameplay mechanics, and much more. The only limitation in terms of blueprint logic is what's already exposed from the game’s code, but the developers are committed to continuously expose more functionality over time, focusing on mod authors' feedback and requests.
System Requirements
To use the Bellwright Modkit, your system should meet the same requirements as running the regular UE5 editor. Generally speaking, if your system can run the base game, it should be able to run the modkit, though more RAM and a faster CPU will improve your development experience.
Downloading and Installing
The modkit is available through the Epic Games Store (EGS):
https://store.epicgames.com/en-US/p/bellwright-modkit
Required Dependencies
The Bellwright Modkit has no additional dependencies to use it for mod creation. However, to upload mods to the Steam Workshop, you must:
Modkit Interface Overview
The Bellwright Modkit is a modified version of the UE5 editor. As such, it contains all the standard tools and features of Unreal Engine 5, plus some custom tooling specific to Bellwright development and modding.
Project and File Structure
Every time you start the modkit, you’ll need to create a new mod or choose an existing one from the list. The files of all the mods are backed up and loaded once the mod is chosen.
This system allows for simultaneous development of multiple mods without the need to manually handle file versioning (which is still very much encouraged).
Basic Workflow for Creating Mods
The basic workflow for creating mods in Bellwright is as follows:
Testing Your Mod
To test your mod in-game:
IMPORTANT NOTE: During the closed testing of the modkit, a special build of the game is required to load mods. It can be accessed by entering this password in Steam Betas: `ModKitTestBranch`
Sharing Your Creation
You have multiple options for sharing your mods, both during and after the closed test:
There are no specific content restrictions for mods at this time. However, please be aware that some guidelines may apply during the testing of the modkit, depending on the version. As with any modding community, respectful and constructive participation is encouraged.
Known Issues and Shortcomings
The Bellwright Modkit is still in development, and we are aware of the following limitations that will be addressed in future updates:
Getting Support
If you encounter issues not listed above or have questions about the modkit: